I build anime & cel-shaded characters, hand-painted props and stylized environments, modeled, textured and optimized to drop straight into your engine.
Selected stylized character, environment and prop work for games. Click any piece to view it full size.
End-to-end stylized art, or any single stage of the pipeline you need a hand with.
Stylized and anime characters built from concept or your art direction. Clean topology, game-ready silhouettes, rig-friendly.
Painterly and cel-shaded textures with that crafted, illustrated feel. Diffuse-led work that reads beautifully in-engine.
Modular kits, props and dioramas with a cohesive look. Tileables, trim sheets and set dressing that scale across a level.
The whole pipeline: model, bake, texture, optimize and export, delivered clean and documented for your engine of choice.
The toolset I use day to day across the stylized art pipeline.
I specialize in anime, hand-painted and cel-shaded art for video games. My focus is making characters and environments that feel alive and crafted, while staying clean, optimized and ready for your engine.
I've collaborated with both large game studios and indie teams across the world, contributing to shipped titles and helping smaller teams punch above their weight. That range means I adapt quickly to your pipeline, art bible and review process.
I work closely with art directors and indie teams. I'm flexible on the parts of the pipeline you need, reliable on delivery, and genuinely invested in matching your game's visual identity.
Tell me about your project, your style targets and timeline. I'll get back to you within a day.